“Confidence is quiet. You’re not.” -Aloy
Introverted iNtuition (Ni): Aloy sets a goal in the beginning of the game–to win the Nora clan’s Proving, and discover who her mother is. She spends most of her youth training to beat this local village’s competition, and remains unwavering in this objective. When preparing for the Proving, Aloy tells her adoptive father, Rost, that she will stay in contact with him, even if it is against the law. Rost remarks on how much thought she has put into this plan.
All hail the parkour queen. Eat your heart out, Ezio.
Extraverted Feeling (Fe): Aloy likes to be on the same page, emotionally, as those around her. She becomes upset when others hide their emotions from her. This trait means that she is frequently at odds with her companions Sylens and Rost, who bury their feelings on most subjects. She responds to this behavior with wit and sarcasm, but does not attempt to hide her displeasure.
Introverted Thinking (Ti): Although she tends to travel alone, Aloy is quite skilled at communicating with others. She organizes her thoughts in a linear way, and is able to relay battle tactics, ideas, and other information to her allies. This skill is tertiary to her NiFe, as it develops much later, in her adulthood. Living her youth as an outcast meant that Aloy was slow to learn this skill.
Arrows. Lots of arrows.
Extraverted Sensing (Se): Aloy subsists on crafting, and because of this, is very aware of her surroundings. She is able to react quickly to get out of dangerous situations. She is most proficient at planning an attack, but can think fast enough to fight robot dinosaurs up close.