“There’s no point in following other people’s footsteps.” -Lara Croft
This post references Lara Croft of the Tomb Raider series reboot. For an analysis of the original Lara Croft games, stay tuned! I’ll be making a separate entry for those.
Sorry, guys. We’ll talk about that one time she found a live dinosaur and shot it in the face, later. Promise.
Introverted Thinking (Ti): Lara Croft doesn’t need her theories and ideas to make rational sense to others, as long as they make sense to her. In Tomb Raider, Lara knows that Yamatai, the island her crew is looking for, is in the Devil’s Triangle. Traveling into the unknown makes the most sense to her, however, her crew would prefer to use others’ research to find the island. She runs into this issue again in Rise of the Tomb Raider. Her father’s research on the Prophet’s Tomb seems logical to Lara, but to her family and friends, it’s a fool’s errand.
Extraverted Sensing (Se): The Crofts are well known for being adrenaline junkies, and Lara is no exception. She is constantly scanning her environment, finding resources that can help her quest. Lara constantly searches for tombs, artifacts, food, weapons, and ammo to give her an edge. She reacts quickly to her surroundings, and uses them to her advantage.
Chilling out in Siberia. Quite literally.
Introverted iNtuition (Ni): Lara usually acts in the moment, but does like to have her expeditions planned. We see her taking time alone on the ship in Tomb Raider to plan out the journey into the Devil’s Triangle. She can be judging, and thinks about what is next: where her enemy is headed, whether she can find her allies, etc. Lara is also slow to trust, especially after the events of the first game.*
Lara manages to escape from that prison in less than ten minutes. And that’s not even a spoiler.
Extraverted Feeling (Fe): Although she wants to help others in need, and frequently does, Lara realizes that she has to be skeptical of her company. Her mission in Rise of the Tomb Raider is partially based on her morals: what should be. She feels that her father should not have been disgraced, and makes it her priority to right this wrong.
*Worth noting: There are a few factors that make typing people difficult, and Lara’s traumatic experiences definitely qualify. She does experience some PTSD during the games, and has a few instances (in both games) where she acts out of character. A prominent example of this is when she kills for the first time in Tomb Raider, and is overcome by the reality of what she has done.